AI Insights · Timothy · January 2022
Top 5 Third Person Games on Android in Czech Republic Q4 2021
Discover the performance trends of the top 5 third-person games on Android in the Czech Republic during Q4 2021, including insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 third-person games on Android in the Czech Republic exhibited notable trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular games.
World of Tanks Blitz saw a steady rise in weekly revenue, peaking at approximately $37.3K in the week of December 20. Weekly downloads also showed a positive trend, increasing from 1K in late September to around 2.5K by the end of December. Active users grew from 10.6K to 11.8K over the same period.
PUBG MOBILE experienced fluctuations in weekly revenue, with a notable peak of $10.2K in the week of December 20. Downloads varied, starting at 4.5K in late September and reaching a low of 2.5K in early December before rising again to 4.4K by the end of the year. Active users saw a slight decline from 37.1K in September to 33.3K in late November, followed by a recovery to 41.1K by mid-December.
War Robots Multiplayer Battles displayed a consistent increase in weekly revenue, with a peak of $6.6K in the week of December 20. Downloads fluctuated, starting at 1K in late September, dropping to a low of 395 in early December, and then climbing back to 1.3K by the end of the month. Active users showed a similar trend, starting at 5.3K and ending at 6.1K in late December.
Star Wars™: Galaxy of Heroes had stable weekly revenue throughout the quarter, with a peak of $6.6K in the week of November 22. Downloads remained relatively low, starting at 263 in late September and ending at 271 by the end of December. Active users showed a slight increase, starting at 16K and ending at 14.1K in late December.
Genshin Impact: Natlan Launch showed varying weekly revenue, peaking at $7.8K in the week of November 22. Downloads fluctuated, starting at 822 in late September and peaking at 2.75K in the week of December 20. Active users increased from 11.8K to 16.6K over the quarter.
For more insights and detailed data, visit Sensor Tower.